Carbon Scrubbing: Buildings that require carbon now draw the carbon from the atmosphere instead.Cold Fusion: As long as water is cheaper than power, water will be consumed to operate your buildings.Nanotechnology: Reduce, reuse, recycle! This patent refunds all resources from scrapped buildings to you.Virtual Reality: It’s the future! This patent increases income you receive from Pleasure Domes by 50%.Perpetual Motion: This highly cost-effective patent makes it so that your buildings consume 50% less Power, leaving you more to profit from.Water Engine: Water is cheap! To cut costs, this patent will allow you to use water instead of fuel (assuming water is cheaper at the time) to power your freighters and Offworld Markets.You do not get to profit from your own debt, sorry! Cost: 40 chemicals. Financial Instruments: Gives 25% of all your opponents’ debt interest to you every day.Energy Vault: Generates +1 Power that can stockpile for up to 100 units.Superconductor: +100% power production when connected to your HQ.If the main colony has laboratories, placing the patent lab adjacent to one or more of them will grant you bonuses to how quickly they are researched. This means you’ll have to beat your competition to the punch and acquire the patents before they do, because once they’re gone, they’re gone. The patents all cost between 20 and 80 chemicals and there is only one of each per game. The Patent Lab gives you access to high tech patents that will give you a serious edge over your competition.